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couple of droids, and then you’ll reach a series of staggering earth platforms.

Do what Jar Jar says and “jump to the top.” Once on top, you’ll see Jar Jar run

away from the meccaneks (mechanics).

Follow Jar Jar down a small hill, and you’ll come to an intersection. The left

path will lead you to more droids than you can handle, and the right path will

take you to Jar Jar, who’s high up on a cliff that you can’t reach. You have to

find another way to reach him, so take the center path, and watch out for the

falling trees! Keep going (relatively) straight until you hit a wall and can’t

go straight anymore. From here, go left. You should see a little rock with a

small health powerup on it. From this rock, you want to go right (pick up the

Gungan energy balls in the alcove to the left of the rock if you want).

You should now be at a pond with a couple of big (and killer) fishies. If you’re

unsure about your jumping prowess and are worried about falling into the water,

use your blaster to kill the big fish first (or you’ll become fish food). There

are a few dry islands sticking out of the water that you’ll need to jump across.

Your goal is to get to the shore on the far side. If you’ve killed the big fish,

you can just swim to the small clearing on the right and jump up onto the

platform.

On this last earth platform, there is a rock sticking out slightly. You’ll need

to make a running double jump off this rock to reach the next platform. Once

across, continue forward, and make another running double jump off the log onto

the platform where Jar Jar is waiting. Talk to him, and he’ll take off.

This is an area where a lot of people seem to have trouble. You’ll have to make

two running double jumps to reach Jar Jar on the other side. But there’s a STAP

(a droid on a flying machine) attacking you from overhead. It will develop a

flight pattern, so just wait and watch for it. You can try to take it out (jump

up and whack it with your saber) or when it’s out of range, you can try jumping

or taking the vine across. Be wary of the vine at this point though, because if

you’re hit, you’ll get knocked off. In any case, save your game so you don’t

have to find your way back here again. To find the pond if you get knocked down,

turn around, keep hugging the right wall, and continue forward. The pond should

be on the right and is not very far away.

Once on the other side, follow Jar Jar again. You’ll come to an area with a deep

pit and a moveable log. Push the log into the pit. Pull and push it to the other

side, then jump up. And here is where you need to do a running single jump (or

double jump, depending on where you’re standing) to reach the vines. Once on the

vine, go all the way right and press the spacebar to let yourself down again.

You’ll meet up with Jar Jar and a butt-load of droids. If Jar Jar dies, the

level ends (you’re near the end in any case). You can kill the droids with

whatever weapons and ammo you have, but the quick and fun way is to use the

heavy repeating cannon to the left. Get behind it and press the spacebar. You

have to position yourself just right or it won’t work. You can move the

repeating cannon left or right, and you can also move it up and down. Remember

that you are moving the back of the cannon, so if you want to shoot up, you need

to press the down key. And if you want to shoot down, press the up key.

There are destroyer droids hiding inside the two crates on the far side, so try

not to shoot the boxes if you can help it. Also, try not to walk too close to

those two crates, because that can also release the destroyer droids from their

hideout. Whack the crate next to you (near the cannon) and you’ll find a

blaster. There is a full health powerup right next to this crate. After the

battle has ended, follow the path on the right side and you’ll find Qui-Gon and

Jar Jar. That’s the end of this level.

————————————————————————

Level 3: Otoh Gunga

Mission: Rescue Jar Jar Binks

————————————————————————

Follow Qui-Gon and Jar Jar by walking straight until you reach Boss Nass’

chambers. After the short conversation with Boss Nass, talk to Qui-Gon. Exit the

room. Go left into the next bubble and grab the Gungan energy balls off the red

lounge-couch. Exit, and go straight past the aquarium into a small transport

bubble. Press the button.

Exit the bubble, and your only path out of there is blocked by guard Gungans who

don’t like outlanders. There are two ways out of this situation. You can follow

Qui-Gon’s advice and not kill any of them, or you can go on a shooting rampage.

My first time through I went on a shooting spree (the dark side is strong in my

family), and took great pleasure in silencing those pesky little Gungan punks

who kept calling me a murderer! If you want to preserve ammo, then take the

light side path, because once you kill one Gungan, they’l


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