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company has formed a consumer products
division to build and sell new lines of PC-compatible graphics boards
and software, as well as to attempt to build on the success of its Nintendo
64 game machine. At the higher levels of its market, SGI continues to
provide more for less to its big institutional customers.
Most significant in the latter respect has been SGI’s
purchase of Cray Research, the world’s
leading manufacturer of supercomputers, for $767 million. Prior to the
merger, the two companies together owned almost half of the $2 billion
scientific and engineering market. SGI hopes economies of scale and the
melding of the two company’s technologies will help lower the cost
of supercomputing power, enabling the company to broaden its market for
mid-level professional applications. Although company spokesmen do not
expect to realize the full benefits from the integration of the technological
standards of the two companies until around the turn of the century, SGI
has already used Cray’s crossbar switch technology — a system that
facilities rapid connections between memory, central processors, graphics
devices and peripherals — to increase the performance of their new midrange
Octane workstations. At the same time SGI is slashing the prices of their
low-end O2 systems, which have become the fastest-selling products in
the company’s history.
Supercomputers like the Origin 2000, only recently believed
to be an endangered species, are presently finding new markets at universities,
in manufacturing such as applications for automobile and aerospace plants,
in oil and gas exploration, and in weather forecasting. The rapid growth
of Asian economies has created an additional market for many of these
applications. SGI and its Cray subsidiary maintain a firm hold on their
share of the highest-end supercomputer market. The company has recently
sold three Cray systems to the Department of Defense Naval
Oceanographic Office, and in October of 1996 sold what was then the
world’s most powerful supercomputer to Los Alamos National Laboratory,
where it will be used to develop a simulated substitute for underground
nuclear testing.
SGI has additionally built an emerging business providing
computers to be used as servers for corporate intranets. In the rapidly
growing intranet market, the company expects to gain a significant advantage
during the next few years from the integration of Cray’s parallel
processing technology.
Conclusion
Following a decade of constant innovation and growth,
Silicon Graphics continues to produce some of the world’s most advanced
computers in every category except that of the personal computer.
Having committed the greater part of its resources to
continued domination of the high end of computing, SGI’s success
in the coming years depends not only on staying ahead of its competition,
but also on the power of the global economy to find new uses and needs
for the power premium SGI’s high-level workstations offer. Considering
the rate at which technologies have been developed and put to use in recent
years, this seems a plausible, if not a certain, scenario.
SOURCES
Author not attributed. "Silicon Graphics. Jurassic
Pact," The Economist. March 2, 1996.
Author not attributed. "Cray Research – Silicon Graphics
Wins DOE Award for World’s Most Powerful Supercomputer," FDCH
Federal Department and Agency Documents. October 10, 1996.
Author not attributed. "Silicon Graphics Delivers
Speedy New Range of Business Workstations," The Dominion (Wellington).
February 3, 1997.
Author not attributed. "SGI Makes a Bold Move to
the Mid-Level Market," Video Technology News. Vol. 10, No.
3, February 10, 1997.
Author not attributed. "Silicon’s SGI.N Cray
Gets 3 Supercomputer Orders," Reuters Financial Service. February
27, 1997.
Author not attributed. "Silicon Graphics. Jurassic
Pact," The Economist. March 2, 1996.
Bicknell, Dave. "That’s Infotainment! How the
Movie Industry is Embracing the Computer Graphics Industry," Computer
Weekly. June 15, 1995.
Britt, Russ. "Are SGI’s Woes Fleeting or Results
of Bad Strategy?" Investor’s Business Daily. November
12, 1996.
Britt, Russ. "Film Star Silicon Graphics Brings 3-D
to Main Street," Investor’s Business Daily. October 2,
1996.
Button, Kate. "A Monster Success? Silicon Graphics
Inc.’s Ed McCracken; Interview," Computer Weekly, September
9, 1993.
Cone, Edward. "Online Firepower — Silicon Graphics
Sees Future in Web, Intranet Markets," Information Week. November
18, 1996.
Fisher, Lawrence M. "Dreamworks in Computer Animation
Shop," The New York Times. June 1, 1995.
Fisher, Lawrence M. "Forgive Silicon Graphics Executives
if They Wonder, ‘What if We Had a Bad Quarter?’" The
New York Times. August 5, 1996.
Fisher, Lawrence M. "Silicon Seeks New Believers
On Wall Street," The New York Times. January 6, 1997.
Fowler, Veronica. "A Silicon Success: Ex-Iowan Runs
Hot Computer Firm," The Des Moines Register. September 4,
1994.
Groenfeldt, Tom. "Edward R. McCracken: Bright Lights,
Big Money," Journal of Business Strategy. September/October,
1996.
Lohr, Steve. "Wall Street Wary of Silicon
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