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most advanced research and design units had discovered SGI technology.
British Aerospace and NASA, for example, use SGI workstations for product
design and flight simulation. Boeing Aircraft used SGI technology to essentially
"walk through" the on-screen plans for their new 777 aircraft,
achieving tolerances of less than a 1000th of an inch without paper plans.
Volkswagen is one of several automobile manufacturers to make similar
use of SGI workstations to design its automobiles, as well as to design
the process by which they are built.
Beginning in about 1988, when SGI began to place lower-end
workstations on the market, the company began a period of steady growth
of about 40 percent per year that lasted until the middle of 1995. By
then SGI’s annual revenues were in excess of $2 billion, and the
company employed more than 7,000 worldwide.
Clark resigned in 1994 to found Netscape with Marc
Andreessen. McCracken remains as chief executive to guide Silicon
Graphics at a time when intense competition, not the least of which comes
from his former employer HP, has begun to erode SGI’s market share
and threaten the company’s growth.
Hollywood Meets SGI
The best known of SGI’s customers have been the companies
that specialize in the production of 3-D effects for the Hollywood film
industry. In the early 1990s, film makers who often spent millions of
dollars on special effects that used extravagant models and stop-action
animation discovered what SGI’s 3-D technology could do. The result
of SGI’s encounter with Hollywood has been the kind of eye-popping
effects that were first seen in Jurassic
Park, and then in a string of blockbusters including Terminator
II, Star Trek, True
Lies, Batman
Forever, Casper
and Toy
Story. The technology behind 3-D effects can be as complex and
demanding as the most sophisticated industrial or research applications.
The computer generated ghost in Casper, for example, required storage
of 27 trillion bytes of data. At the level of capability required to execute
such programs, SGI has no equals. Therefore, the top 3-D effects production
firms in Hollywood and Silicon Valley rely almost exclusively on SGI workstations.
In mid 1995, SGI entered into agreements with Lucasfilm’s
Industrial Light and Magic (ILM) and with Stephen
Spielberg’s, Jeffrey Katzenberg’s and David Geffen’s Dreamworks
to jointly develop systems to be used for computer animation. By 1996,
between 15 and 20 percent of SGI’s sales came from Hollywood and
the animation industry.
Strategy for Continuing Growth
In accordance with the vision of company founder Jim Clark,
and with the concrete strategy executed by Jim McCracken, SGI has succeeded
over the years in making advanced 3-D technology available at an increasingly
low price. This strategy has allowed the company to sustain a high level
of growth for nearly a decade by bringing a high level of 3-D capability
to institutions that could not have previously afforded it. But in spite
of Clark’s one-time ambition to ultimately move into the PC and home
market, SGI has elected to stay with its elite, high-margin niche. This
has caused some concern among shareholders that SGI will not be able to
find the new markets that will be required to sustain growth in an increasingly
competitive industry. Beginning around the third quarter of 1995, SGI’s
40% per year growth began to slow appreciably in the face of sharp competition.
Because SGI’s chip and architecture are specifically
geared toward 3-D application, its workstations will continue for some
time to offer 3-D capability superior to any found on general purpose
systems. In recent years, however, competitors have begun to offer very
high levels of 3-D capability for a fraction of the cost of even SGI’s
lowest-end workstations. Most PCs now come equipped with advanced 3-D
graphics. At the middle performance level, the two largest manufacturers
of high-end workstations, Hewlett Packard and Sun
Microsystems, are taking direct aim at SGI’s high-margin business.
By stacking two or four Pentium Pro chips in one PC and using relatively
cheap software based on Windows
NT, their newest systems deliver sufficient capacity to provide a
viable alternative for SGI machines costing five times as much.
In short, Although SGI remains unsurpassed at almost every
level of 3-D computing, competitors are closing the gap at the low and
middle levels by offering products that come progressively closer to SGI
quality for a fraction of the price. Even SGI’s most noted customers
in Hollywood have told sources they are looking into these alternatives
for at least some applications. Some industry experts expect the Windows
NT/Pentium Pro machines to continue to narrow the performance gap, leaving
Silicon Graphics with a shrinking niche market of those users who need
the most advanced graphics capabilities and can afford to pay for it.
Among those who question SGI’s long-term growth potential is company
co-founder and former chairman, Jim. Clark. In Clark’s words, "they
can own the high-end of the market — it just isn’t a very exciting
place to be."
In an effort to find new growth markets, SGI has initiated
some forays into consumer markets. The
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