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numerous to list in entirety. However they include the likes of Total Recall, Toys, Terminator 2: Judgment Day, The Babe, In the Line of Fire, Death Becomes Her, and of course, Jurassic Park.
How the Magic is Made
Creating computer graphics is essentially about three things: Modeling, Animation, and Rendering. Modeling is the process by which 3-dimensional objects are built inside the computer; animation is about making those objects come to life with movement, and rendering is about giving them their ultimate appearance and looks. Hardware is the brains and brawn of computer graphics, but it is powerless without the right software. It is the software that allows the modeler to build a computer graphic object, that helps the animator bring this object to life, and that, in the end, gives the image its final look. Sophisticated computer graphics software for commercial studios is either purchased for $30,000 to $50,000, or developed in-house by computer programmers. Most studios use a combination of both, developing new software to meet new project needs.
Modeling
Modeling is the first step in creating any 3D computer graphics. Modeling in computer graphics is a little like sculpting, a little like building models with wood, plastic and glue, and a lot like CAD. Its flexibility and potential are unmatched in any other art form. With computer graphics it is possible to build entire worlds and entire realities. Each can have its own laws, its own looks, and its own scale of time and space. Access to these 3-dimensional computer realities is almost always through the 2-dimensional window of a computer monitor. This can lead to the misunderstanding that 3-D modeling is merely the production perspective drawings. This is very far from the truth. All elements created during any modeling session possess three full dimensions and at any time can be rotated, turned upside down, and viewed from any angle or perspective. In addition, they may be re-scaled, reshaped, or resized whenever the modeler chooses. Modeling is the first step in creating any 3-dimensional computer animation. It requires the artist’s ability to visualize mentally the objects being built, and the craftsperson’s painstaking attention to detail to bring it to completion. To create an object, a modeler starts with a blank screen an sets the scale of the computer’s coordinate system for that element. The scale can be anything from microns to light years across in size. It is important that scale stays consistent with all elements in a project. A chair built in inches will be lost in a living room built in miles. The model is then created by building up layers of lines and patches that define the shape of the object.
Animation
While it is the modeler that contains the power of creation, it is the animator who provides the illusion of life. The animator uses the tools at his disposal to make objects move. Every animation process begins essentially the same way, with a storyboard. A storyboard is a series of still images that shows how the elements will move and interact with each other. This process is essential so that the animator knows what movements need to be assigned to objects in the animation. Using the storyboard, the animator sets up key points of movements for each object in the scene. The computer then produces motion for each object on a frame by frame basis. The final result when assembled, gives the form of fluid movement.
Rendering
The modeler gives form, the animator provides motion, but still the animation process is not complete. The objects and elements are nothing but empty or hollow forms without any surface. They are merely outlines until the rendering process is applied. Rendering is the most computational time demanding aspect of the entire animation process. During the rendering process, the computer does virtually all the work using software that has been purchased or written in-house. It is here that the animation finally achieves its final look. Objects are given surfaces that make it look like a solid form. Any type of look can be achieved by varying the looks of the surfaces. The objects finally look concrete. Next, the objects are lighted. The look of the lighting is affected by the surfaces of the objects, the types of lights, and the mathematical models used to calculate the behavior of light. Once the lighting is completed, it is now time to create what the camera will see. The computer calculates what the camera can see following the designs of the objects in the scene. Keep in mind that all the objects have tops, sides, bottoms, and possibly insides. Types of camera lens, fog, smoke, and other effects all have to be calculated. To create the final 2-D image, the computer scans the resulting 3D world and pulls out the pixels that the camera can see. The image is then sent to the monitor, to videotape, or to a film recorder for display. The multiple 2D still frames, when all assembled, produce the final animation.
Conclusion
Much has happened in the commercial computer graphics industry since the decline of the first wave of studios and the rise of the second. Software and hardware costs have plummeted. The number of well-trained animators and programmers has increased dramatically. And at last, Hollywood and the advertising community have acknowledged that the digital age has finally arrived, this time not to disappear. All these factors have lead to an explosion in both the size of existing studios and the number of new enterprises opening their doors. As the digital tide continues to rise, only one thing is certain. We have just begun to see how computer technology will change the visual arts.
BIBLIOGRAPHY
How Did They Do It? Computer Illusion in Film & TV , Alpha Books 1994; Christopher W. Baker
Computer Graphics World, Volume 19, Number 3; March 1996; Evan Hirsch, “Beyond
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