Читать реферат по английскому: "Video Game Violence Essay Research Paper Doomed" Страница 2
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community from parents, family members, or friends” (Do video games…”). It is APA’s belief that, in fact, the violence seen on video games can and are learned by those who play them. With such influences, it may be difficult to recognize the other side of this issue. Nonetheless, not unlike those who feel games influence teens, there are those who hold a strong conviction against the idea of any video games influencing young adults.
Those who oppose the idea of video games affect teen violence have the following main arguments: Other countries with similarly violent games do not show as much evidence of a higher level of teen violence; that if video games affect teens that tremendously than we must censor other materials; and finally, there is no factual, or “hard core” evidence to support the idea.
Brandon Trissler, a video game reviewer for Console Domain, holds the belief that Japanese teen gamers who play first person shooters and other violent games, that are excrutiatingly more violent, seem to show no signs of youth violence(especially among their peers). Many think that it is due to our culture that teens aquire the need for violence. Trissler adds, “I don’t buy that. It is to easy to blame this type of senseless violence on death matches and BFG’s in video games…if these games inspire so much violence, why aren’t there more Japanese players acting in the same way? After all, the game culture there is even more violent than in the [United States]”( “Do Video Games…”). Trissler makes a good point: Could it be our culture that brings on this level of teen violence?
Another opponent, Henry Jenkins, director of comparitive media studies at MIT, argues that “violent video games alone cannot lead to violence.” He adds that if this were true and we tried to “clamp down on everything that triggered unstable people” then, “the Bible would be on of the first things we’d want to ban” (“Do video games…”). Jenkins attempts to point out that censoring the whole world is unrealistic and that if we must start somewhere, it might as well be the Bible; a book that holds as many acts of violence as some video games today. His conclusion: where do we begin the censoring?
One final argument would be that of a lawyer: where is the evidence? There is no clear, proven evidence that any video game has directly affected a teenager, and perhaps leading to an act of violence. For example, the incident at Columbine High School in Colorado: members of the media tried to link these shootings to media violence and namely, video game violence. It was thought that these boys have played so many shooting games like Doom and Quake that they were brainwashed and became “in love” with the violence they were involved with (Do Video Games…”). Regardless of all these findings it cannot be proven “beyond the shadow of a doubt” that these video games caused the shootings.
.In my opinion, I think that American teens are in a struggle to find themselves in our culture today. Teens are in a endless pursuit to discover who they are and want they want. Young people walk a thin line with confidence issues and moral dilemmas. I think that many teens are just violent by nature and will do things on their own free will. I believe that video games along with other sorts of media just seem to encourage youth violence. In short, I do not think that video games facilitate teen violence, I just think that it stirs the anger instilled in some violent youths. In the future, I think that better parenting, stronger regulation, and maybe a slower production of violent video games will help those teens that are affected by violent media.
It is clear that there are established points on this matter. It is going to be solely up to the government, parents, and game companies to plan the attack of ending teen violence.
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