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Video Game Violence Essay, Research Paper
Video Game Violence
There are many different views about video games and the effects violence has on children and society as a whole. Many feel that games are harmful and have no purpose but to serve as an unintelligent and wasteful medium of entertainment. Others feel that games have plenty to offer and
will one day be as respected a medium as television, radio or books. Input from both sides of the issue was gathered and a conclusion was drawn based on various studies and opinions. Throughout The course of this report, the issue of violence in video games and the overall worth of games in general will be addressed.
There are a lot of negative views concerning video games, particularly of the violent variety. Critics say that violent games are a pretty poison for society, fancy blood and fireworks with no redeeming value. They say that video games take innocent young children and taint them with images of fiery destruction. Many of these critics also see that most of the games on the market are violent and bash the industry for it.
Video games are one of the most engaging form of media on the market, there’s no denying that. But does the immersiveness of games make them more apt to blur the line between fantasy and reality? Some people say so. At the very least, it is desensitizing, so there can’t really be anything
good about it. And yet, marathon sessions of Quake have not made the author of this essay into a raging mass murderer, or even any less squeamish at the sight of real violence. Perhaps one may become desensitized to artificial violence, but at the same time not to real world violence.
Just how do games effect impressionable young children? Do they effect them at all? No studies seem to be decisive on this issue, but it would seem that upbringing plays a major role in how a video game effects a child’s life. Other important factors are the kind of game that is being played, and how “wholesome” the motives and rewards for killing are.
How a parent raises a child really determines everything about a child’s young life, and much of what that child will grow to become. If the child can’t determine fantasy from reality because they haven’t been taught the difference, it doesn’t matter whether there is a single video game on the face
of the Earth. It is inevitable that some form of media will eventually have the same sort of effect on them that video games would. Rich Fleider of Rogue Entertainment puts it this way: “Video games are only an extension of human’s innate desire to play. Without video games, that desire would only
express itself in a different fashion in another medium.” There is no excuse and no remedy for poor parenting and it is wrong to use games or movies or anything else as a scapegoat. Mark Dochtermann of Ritual Entertainment believes that “..the only thing that can corrupt a young mind is an unhealthy environment in which to grow. Parents who blame their problematic children on Dungeon and Dragons and video games are just beating down the wrong door.”
Paul Jaquays, a level designer for gaming industry superpower id Software had this to say about the types of video game violence: “Although I’m certain I’m doing my share of rationalizing here, I tend to categorize it into two distinct classes: A) Violence against the enemy: War in the name
of self defense, necessary actions against violent criminals. B) Violence against the innocent: Acts of violence against non-aggressors, bystanders, children, or those committed as a part of a game which glorifies crime, etc. The former, in game terms, is acceptable to me. The latter is not. Some recent games such as Carmageddon, Postal, and Grand Theft Auto fall into the latter.” Most people find the irreverent treatment to innocent people in these games quite offensive, and for good reason. If any kind of video game violence is harmful “Type B” violence is definitely that kind of video game
violence.
What is the worth of video games? “I just don’t understand the point of those games,” many say. Well, that’s a valid comment from someone who has never played a game. Anyone who had played a game for any decent amount of time would understand their appeal. They provide hours of
entertainment, improve hand-eye coordination, act as a form of communication and help people learn helpful skills. On top of that, many people believe that games provide a positive way to purge anger and frustration.
The entertainment value of some video games is tremendous. Just ask anyone who has played Threewave Capture the Flag for Quake, or spent sleepless nights feeding their chronic addiction to Civilization. Raven Software’s Jon Zuk had this to say about video games as entertainment: “Some games are time-wasting entertainment, and that’s not a bad thing. The people who complain loudest about games should probably sit down and play one. They might (GASP!) actually enjoy it,”.
Games are a good way for kids to develop good hand-eye coordination and good timing. Without killer reflexes and good aim, one will find some difficulty trying to conquer any action game. Killer reflexes and good aim not only serve to make you better at video games but can help in sports
and the military.
Video games are a good way for people to communicate and make friends. In the words of Dave Taylor, owner of Crack dot Com, “You can make friends. Ever played a net game and then told stories about how you managed to sneak the commando in unseen and blow up their power plant in C&C? Or retold the beautiful long-range kill you made with a rocket from high atop a ledge in Quake? You can also make friends by going out and drinking beer, smoking cigarettes and partying all night, which can lead to liver disease,
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